Vexing Shusher
Shadowmoor — rare
Creature — Goblin Shaman
Sets Vexing Shusher has been printed in:
Shadowmoor — rare
Creature — Goblin Shaman
Sets Vexing Shusher has been printed in:
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Buy now! ▶Creature — Goblin Shaman (2/1)
: Each blocked creature gets +1/+0 and gains trample until end of turn.
Creature — Elemental Warrior Shaman (1/1)
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
Creature — Elf Cleric (2/1)
When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
Creature — Elemental Shaman (1/1)
Haste
: Target black or red creature gains haste until end of turn.
Creature — Kithkin Wizard (1/1)
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Kithkin Wizard (2/1)
When Somnomancer enters the battlefield, you may tap target creature.
Legendary Creature — Goblin Shaman (3/3)
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Creature — Elf Scout (2/2)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Merfolk Rogue (2/1)
Inkfathom Infiltrator can't block and can't be blocked.
Creature — Merfolk Wizard (1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Each unblocked creature has base power and toughness 4/1 until end of turn.
Creature — Goblin Warrior Shaman (2/3)
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Merfolk Wizard (2/2)
, : Look at the top card of your library. You may exile that card. ( is the untap symbol.)
Legendary Creature — Merfolk Rogue (1/3)
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Artifact Creature — Scarecrow (3/3)
Chainbreaker enters the battlefield with two -1/-1 counters on it.
, : Remove a -1/-1 counter from target creature.
Creature — Spirit Avatar (6/6)
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
Creature — Kithkin Soldier (1/1)
, : Target blocking creature gets +2/+2 until end of turn.
Artifact Creature — Scarecrow (1/3)
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Creature — Giant Shaman (5/5)
, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
, Sacrifice a Forest: Choose a player. That player adds .
Creature — Goblin Warrior (1/1)
Red creatures you control have first strike.
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