Watchwing Scarecrow
Shadowmoor — common
Artifact Creature — Scarecrow
Watchwing Scarecrow rulings:
There are no rulings for Watchwing Scarecrow.
Shadowmoor — common
Artifact Creature — Scarecrow
Watchwing Scarecrow rulings:
There are no rulings for Watchwing Scarecrow.
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Buy now! ▶Artifact Creature — Scarecrow (4/4)
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
Artifact Creature — Scarecrow (2/2)
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
Creature — Minotaur (1/1)
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
Creature — Dinosaur (2/5)
Flying
Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
Creature — Giant Soldier (2/5)
Armory Guard has vigilance as long as you control a Gate.
Creature — Zombie (3/3)
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
Creature — Frog Guest (4/3)
Croakid Amphibonaut has flying as long as you control a stickered permanent.
Creature — Cat Guest (4/3)
Grabby Tabby has vigilance as long as you control a stickered permanent.
Creature — Human Knight (3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
Artifact Creature — Construct (2/2)
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
Artifact Creature — Dragon (2/2)
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Creature — Human Cleric (1/1)
, , Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Artifact Creature — Vedalken Wizard (1/1)
, , Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle.
Creature — Human Soldier (3/4)
Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.
Artifact Creature — Construct (3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
Legendary Creature — Human Noble (3/3)
Vigilance
Whenever a white creature you control attacks, you gain 1 life.
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