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Wild Swing (Shadowmoor)

Wild Swing

Shadowmoor — uncommon

Sorcery

Sets Wild Swing has been printed in:

Wild Swing (Shadowmoor)

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2.72/10

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Cards like Wild Swing in Shadowmoor:

Burn Trail

Burn Trail

Sorcery

Burn Trail deals 3 damage to any target.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.2 /10
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Ember Gale

Ember Gale

Sorcery

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

1.4 /10
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Poison the Well

Poison the Well

Sorcery

Destroy target land. Poison the Well deals 2 damage to that land's controller.

1.1 /10
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Torrent of Souls

Torrent of Souls

Sorcery

Return up to one target creature card from your graveyard to the battlefield if was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast this spell. (Do both if was spent.)

5.2 /10
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Traitors Roar

Traitor's Roar

Sorcery

Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.4 /10
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Tyrannize

Tyrannize

Sorcery

Target player discards their hand unless they pay 7 life.

1.5 /10
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Firespout

Firespout

Sorcery

Firespout deals 3 damage to each creature without flying if was spent to cast this spell and 3 damage to each creature with flying if was spent to cast this spell. (Do both if was spent.)

3.7 /10
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Giantbaiting

Giantbaiting

Sorcery

Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

1.2 /10
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Jaws of Stone

Jaws of Stone

Sorcery

Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.

2.7 /10
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Rivers Grasp

River's Grasp

Sorcery

If was spent to cast this spell, return up to one target creature to its owner's hand. If was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)

0.9 /10
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Splitting Headache

Splitting Headache

Sorcery

Choose one —
• Target player discards two cards.
• Target player reveals their hand. You choose a card from it. That player discards that card.

0.6 /10
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Gloomlance

Gloomlance

Sorcery

Destroy target creature. If that creature was green or white, its controller discards a card.

0.4 /10
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Incremental Blight

Incremental Blight

Sorcery

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

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Savor the Moment

Savor the Moment

Sorcery

Take an extra turn after this one. Skip the untap step of that turn.

6.7 /10
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Ghastly Discovery

Ghastly Discovery

Sorcery

Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

2.2 /10
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Din of the Fireherd

Din of the Fireherd

Sorcery

Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

4.8 /10
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Fossil Find

Fossil Find

Sorcery

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

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Gleeful Sabotage

Gleeful Sabotage

Sorcery

Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

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Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

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Disturbing Plot

Disturbing Plot

Sorcery

Return target creature card from a graveyard to its owner's hand.
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