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Wilt Leaf Liege (Shadowmoor)

Wilt-Leaf Liege

Shadowmoor — rare

Creature — Elf Knight

Wilt Leaf Liege (Shadowmoor)

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Cards like Wilt-Leaf Liege in Shadowmoor:

Boartusk Liege

Boartusk Liege

Creature — Goblin Knight (3/4)

Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

6.3 /10
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Thistledown Liege

Thistledown Liege

Creature — Kithkin Knight (1/3)

Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.

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Ashenmoor Liege

Ashenmoor Liege

Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

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Heartmender

Heartmender

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At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Safehold Duo

Safehold Duo

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Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
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Kitchen Finks

Kitchen Finks

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When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Ravens Run Dragoon

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Raven's Run Dragoon can't be blocked by black creatures.

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Old Ghastbark

Old Ghastbark

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Oracle of Nectars

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, : You gain X life.

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Oversoul of Dusk

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Protection from blue, from black, and from red

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WiltLeaf Cavaliers

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Vigilance

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Glen Elendra Liege

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Creature — Faerie Knight (2/3)

Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.

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Tattermunge Duo

Tattermunge Duo

Creature — Goblin Warrior Shaman (2/3)

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

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Deus of Calamity

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Creature — Spirit Avatar (6/6)

Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

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Glamer Spinners

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Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.

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Crabapple Cohort

Crabapple Cohort

Creature — Treefolk Warrior (4/4)

Crabapple Cohort gets +1/+1 as long as you control another green creature.

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Furystoke Giant

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When Furystoke Giant enters the battlefield, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn.
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Thistledown Duo

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Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
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Resplendent Mentor

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White creatures you control have ": You gain 1 life."

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When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
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