Wilt-Leaf Liege
Shadowmoor — rare
Creature — Elf Knight
Sets Wilt-Leaf Liege has been printed in:
Shadowmoor — rare
Creature — Elf Knight
Sets Wilt-Leaf Liege has been printed in:
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Buy now! ▶Creature — Goblin Knight (3/4)
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Creature — Kithkin Knight (1/3)
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Creature — Elemental Knight (4/1)
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Creature — Elemental (2/2)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Elf Warrior Shaman (2/4)
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
Creature — Ouphe (3/2)
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Elf Knight (3/3)
Raven's Run Dragoon can't be blocked by black creatures.
Creature — Spirit Avatar (5/5)
Protection from blue, from black, and from red
Creature — Faerie Knight (2/3)
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Creature — Goblin Warrior Shaman (2/3)
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Spirit Avatar (6/6)
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
Creature — Faerie Wizard (2/4)
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
Creature — Treefolk Warrior (4/4)
Crabapple Cohort gets +1/+1 as long as you control another green creature.
Creature — Giant Warrior (3/3)
When Furystoke Giant enters the battlefield, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Kithkin Soldier Wizard (2/2)
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
Creature — Kithkin Cleric (2/2)
White creatures you control have ": You gain 1 life."
Creature — Faerie Wizard (3/2)
Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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