Advanced card search Random card
Wingrattle Scarecrow (Shadowmoor)

Wingrattle Scarecrow

Shadowmoor — common

Artifact Creature — Scarecrow

Wingrattle Scarecrow rulings:

2013-06-07: If a creature with persist stops being a creature, persist will still work.

2013-06-07: The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

2013-06-07: If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

2013-06-07: If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

2013-06-07: When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

2013-06-07: If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

2013-06-07: If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

Wingrattle Scarecrow (Shadowmoor)

TCGPlayer low price:

$0.33

Buy now! ▶

Loading price data
Loading

Rating:

6.04/10

Rate This:

Still confused?
Here are cards with similar text to Wingrattle Scarecrow:

Rattleblaze Scarecrow

Rattleblaze Scarecrow

Artifact Creature — Scarecrow (5/3)

Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.

4.5 /10
$0.24
Watchwing Scarecrow

Watchwing Scarecrow

Artifact Creature — Scarecrow (2/4)

Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.

4.6 /10
$0.20
Aeronaut Tinkerer

Aeronaut Tinkerer

Creature — Human Artificer (2/3)

Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)

1.3 /10
$0.05
Jeskai Runemark

Jeskai Runemark

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.

2.1 /10
$0.05
Bladewings Thrall

Bladewing's Thrall

Creature — Zombie (3/3)

Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.

5.1 /10
$0.14
Croakid Amphibonaut

Croakid Amphibonaut

Creature — Frog Guest (4/3)

Croakid Amphibonaut has flying as long as you control a stickered permanent.

2.4 /10
$0.02
Pterodon Knight

Pterodon Knight

Creature — Human Knight (3/3)

Pterodon Knight has flying as long as you control a Dinosaur.

1.4 /10
$0.05
Shaper Apprentice

Shaper Apprentice

Creature — Merfolk Wizard (2/1)

Shaper Apprentice has flying as long as you control another Merfolk.

3.3 /10
$0.05
Snapsail Glider

Snapsail Glider

Artifact Creature — Construct (2/2)

Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.

1.2 /10
$0.04
Tek

Tek

Artifact Creature — Dragon (2/2)

Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

1.6 /10
$0.41
Dire Undercurrents

Dire Undercurrents

Enchantment

Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.

6.4 /10
~$10
Demons Herald

Demon's Herald

Creature — Human Wizard (1/1)

, , Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle.

1.5 /10
$0.12
Sphinxs Herald

Sphinx's Herald

Artifact Creature — Vedalken Wizard (1/1)

, , Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle.

1.4 /10
$0.09
Minotaur Tactician

Minotaur Tactician

Creature — Minotaur (1/1)

Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.

0.1 /10
$0.12
Gearsmith Guardian

Gearsmith Guardian

Artifact Creature — Construct (3/5)

Gearsmith Guardian gets +2/+0 as long as you control a blue creature.

0.7 /10
$0.03
Ichorid

Ichorid

Creature — Horror (3/1)

Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

3.5 /10
--
Possessed Aven

Possessed Aven

Creature — Bird Soldier Horror (3/3)

Flying
Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has ", : Destroy target blue creature."

1.8 /10
$0.35
Scion of Draco

Scion of Draco

Artifact Creature — Dragon (4/4)

Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.

8.9 /10
$6.24
ShadowRite Priest

Shadow-Rite Priest

Creature — Human Cleric (2/2)

Other Clerics you control get +1/+1.
, , Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.

7.3 /10
$0.17
Skull Collector

Skull Collector

Creature — Ogre Warrior (3/3)

At the beginning of your upkeep, return a black creature you control to its owner's hand.
: Regenerate Skull Collector.

4.6 /10
$0.25

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.