Advanced card search Random card
Worldpurge (Shadowmoor)

Worldpurge

Shadowmoor — Rare

Sorcery

Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.

The Aurora is not the only magic capable of remaking a world.

Worldpurge (Shadowmoor)
Price: PaperMTGO

TCGPlayer avg. price:

$0.53

$0.25 $0.53 $1.29
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

7.53/10

Rate This:

Cards similar to Worldpurge:

Upheaval

Upheaval

Sorcery

Return all permanents to their owners' hands.

8.6 /10
--
Sway of the Stars

Sway of the Stars

Sorcery

Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.

7 /10
$0.44
Time Spiral

Time Spiral

Sorcery

Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.

9.8 /10
~$43
Crush of Tentacles

Crush of Tentacles

Sorcery

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token.

8.7 /10
$1.88
Temporal Cascade

Temporal Cascade

Sorcery

Choose one

Each player shuffles his or her hand and graveyard into his or her library.

Each player draws seven cards.

Entwine (Choose both if you pay the entwine cost.)

6.2 /10
$0.35
Coastal Breach

Coastal Breach

Sorcery

Undaunted (This spell costs less to cast for each opponent.)

Return all nonland permanents to their owners' hands.

6.9 /10
$0.48
Advice from the Fae

Advice from the Fae

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

4.9 /10
$0.22
Denying Wind

Denying Wind

Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.

7.3 /10
$0.48
Roiling Waters

Roiling Waters

Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

4.6 /10
$0.20
Soulquake

Soulquake

Sorcery

Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.

6 /10
$0.32
Kiss of the Amesha

Kiss of the Amesha

Sorcery

Target player gains 7 life and draws two cards.

3.8 /10
$0.20
The Great Aurora

The Great Aurora

Sorcery

Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.

8.2 /10
$0.95
Floodwaters

Floodwaters

Sorcery

Return up to two target creatures to their owners' hands.

Cycling (, Discard this card: Draw a card.)

1.5 /10
$0.14
Inundate

Inundate

Sorcery

Return all nonblue creatures to their owners' hands.

8.6 /10
$2.05
Sea God s Revenge

Sea God's Revenge

Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2.9 /10
--
Dichotomancy

Dichotomancy

Sorcery

For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

7.2 /10
$0.43
Warp World

Warp World

Sorcery

Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.

7.3 /10
$0.47
Eternal Dominion

Eternal Dominion

Sorcery

Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

8.9 /10
$2.77
Tunnel Vision

Tunnel Vision

Sorcery

Choose a card name. Target player reveals cards from the top of his or her library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the card with the chosen name on top of his or her library. Otherwise, the player shuffles his or her library.

8.8 /10
$2.24
Conflux

Conflux

Sorcery

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.

9 /10
$2.69

© 2017 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.