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Aim High (Shadows over Innistrad)

Aim High

Shadows over Innistrad — common

Instant

Aim High (Shadows over Innistrad)

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$0.02

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4.83/10

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Cards like Aim High in Shadows over Innistrad:

Moonlight Hunt

Moonlight Hunt

Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

7.3 /10
$0.17
Clip Wings

Clip Wings

Instant

Each opponent sacrifices a creature with flying.

2.8 /10
$0.02
Grotesque Mutation

Grotesque Mutation

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

3.9 /10
$0.04
Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

6.4 /10
$0.11
Jaces Scrutiny

Jace's Scrutiny

Instant

Target creature gets -4/-0 until end of turn.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.7 /10
$0.08
Just the Wind

Just the Wind

Instant

Return target creature to its owner's hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.6 /10
$0.08
Compelling Deterrence

Compelling Deterrence

Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

4.4 /10
$0.14
Expose Evil

Expose Evil

Instant

Tap up to two target creatures.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.5 /10
$0.09
Puncturing Light

Puncturing Light

Instant

Destroy target attacking or blocking creature with power 3 or less.

1.6 /10
$0.04
Might Beyond Reason

Might Beyond Reason

Instant

Put two +1/+1 counters on target creature.
Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

1.9 /10
$0.03
Second Harvest

Second Harvest

Instant

For each token you control, create a token that's a copy of that permanent.

9.8 /10
$5.07
Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4 /10
$0.08
Uncaged Fury

Uncaged Fury

Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

6 /10
$0.06
Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

6.4 /10
$0.04
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

3.2 /10
$0.04
Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

8 /10
$0.05
Throttle

Throttle

Instant

Target creature gets -4/-4 until end of turn.

1.3 /10
$0.02
Tenacity

Tenacity

Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

3.6 /10
$0.07
Fork in the Road

Fork in the Road

Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.

5.1 /10
$0.07
Essence Flux

Essence Flux

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

9.4 /10
$1.58

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