Arlinn Kord // Arlinn, Embraced by the Moon
Shadows over Innistrad — mythic
Legendary Planeswalker — Arlinn // Legendary Planeswalker —
Sets Arlinn Kord // Arlinn, Embraced by the Moon has been printed in:
Shadows over Innistrad — mythic
Legendary Planeswalker — Arlinn // Legendary Planeswalker —
Sets Arlinn Kord // Arlinn, Embraced by the Moon has been printed in:
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Buy now! ▶Legendary Planeswalker — Jace
+1: Scry 1, then draw a card.
?2: Return target creature to its owner's hand.
?8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Enchantment
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
: Creatures you control get +1/+1 until end of turn.
Legendary Planeswalker — Sorin
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.
?X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
?9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Legendary Planeswalker — Nahiri
+2: You may discard a card. If you do, draw a card.
?2: Exile target enchantment, tapped artifact, or tapped creature.
?8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Legendary Creature — Angel // Legendary Creature — Angel (4/4)
Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
Avacyn, the Purifier
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
Creature — Wolf Warrior (2/2)
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Creature — Human Shaman (5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
Legendary Creature — Human Soldier (3/3)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Creature — Human Scout Werewolf // Creature — Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Neck Breaker
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
Creature — Wolf Spirit (4/3)
Flash (You may cast this spell any time you could cast an instant.)
When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
Creature — Zombie (1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.
Creature — Human Scout (3/3)
Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
Legendary Creature — Vampire Knight (3/3)
Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Creature — Wolf (3/2)
Trample
: Target attacking Wolf or Werewolf gains indestructible until end of turn.
Legendary Creature — Angel (4/5)
Flying
You and Humans you control have hexproof.
, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Enchantment
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery // Creature — Nightmare (0/0)
Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Persistent Nightmare
Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
Creature — Human Rogue (3/2)
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
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