Brain in a Jar
Shadows over Innistrad — rare
Artifact
Sets Brain in a Jar has been printed in:
Shadows over Innistrad — rare
Artifact
Sets Brain in a Jar has been printed in:
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Corrupted Grafstone enters the battlefield tapped.
: Choose a color of a card in your graveyard. Add one mana of that color.
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature — Horror // Creature — Kraken Horror (0/4)
Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
Awoken Horror
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
Artifact Creature — Golem (3/5)
: Put target card from your graveyard on the bottom of your library.
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Artifact Creature — Scarecrow (1/4)
Defender
, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Artifact Creature — Scarecrow // Artifact — Equipment (2/2)
When Harvest Hand dies, return it to the battlefield transformed under your control.
Scrounged Scythe
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
: Add .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may mill two cards.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip
Artifact — Equipment
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip
Artifact
, , Sacrifice Explosive Apparatus: It deals 2 damage to any target.
Artifact — Equipment
Equipped creature gets +2/+2.
Equip—Discard a card.
Artifact — Equipment // Artifact — Equipment
Equipped creature gets +1/+1.
When equipped creature transforms, transform Neglected Heirloom.
Equip
Ashmouth Blade
Equipped creature gets +3/+3 and has first strike.
Equip
Artifact Creature — Construct (5/6)
Trample
When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
Artifact Creature — Gargoyle // Artifact Creature — Gargoyle (2/2)
Defender
: Transform Thraben Gargoyle.
Stonewing Antagonizer
Flying
Creature — Human Warrior Werewolf // Creature — Werewolf (2/2)
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
Krallenhorde Howler
Creature spells you cast cost less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
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