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Dual Shot (Shadows over Innistrad)

Dual Shot

Shadows over Innistrad — common

Instant

Sets Dual Shot has been printed in:

Dual Shot (Shadows over Innistrad)

TCGPlayer low price:

$0.07

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Rating:

6.66/10

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Cards like Dual Shot in Shadows over Innistrad:

Lightning Axe

Lightning Axe

Instant

As an additional cost to cast this spell, discard a card or pay .
Lightning Axe deals 5 damage to target creature.

7.6 /10
$0.15
Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

6.4 /10
$0.05
Dance with Devils

Dance with Devils

Instant

Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

6.3 /10
$0.07
Fiery Temper

Fiery Temper

Instant

Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7.7 /10
$0.12
Geistblast

Geistblast

Instant

Geistblast deals 2 damage to any target.
, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

3.6 /10
$0.10
Inner Struggle

Inner Struggle

Instant

Target creature deals damage to itself equal to its power.

2.5 /10
$0.07
Uncaged Fury

Uncaged Fury

Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

6 /10
$0.05
Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

6.4 /10
$0.13
Dissension in the Ranks

Dissension in the Ranks

Instant

Target blocking creature fights another target blocking creature.

1.4 /10
$0.04
Epiphany at the Drownyard

Epiphany at the Drownyard

Instant

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

7 /10
$0.27
Essence Flux

Essence Flux

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

9.4 /10
$1.20
Invasive Surgery

Invasive Surgery

Instant

Counter target sorcery spell.
Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.

2.5 /10
$0.15
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

3.2 /10
$0.04
Burn from Within

Burn from Within

Sorcery

Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

6.5 /10
$0.36
Expose Evil

Expose Evil

Instant

Tap up to two target creatures.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.5 /10
$0.06
Moonlight Hunt

Moonlight Hunt

Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

7.3 /10
$0.28
Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

4.8 /10
$0.04
Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

9.7 /10
$3.60
Grotesque Mutation

Grotesque Mutation

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

3.9 /10
$0.04
Might Beyond Reason

Might Beyond Reason

Instant

Put two +1/+1 counters on target creature.
Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

1.9 /10
$0.03

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