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Duskwatch Recruiter (Shadows over Innistrad)

Duskwatch Recruiter

Shadows over Innistrad — Uncommon

Creature Human Warrior Werewolf

Duskwatch Recruiter is legal in the following formats:

Standard
Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Duskwatch Recruiter (Shadows over Innistrad)
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Rating:

7.92/10

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Cards like Duskwatch Recruiter in Standard format:

Foul Emissary

Foul Emissary

Creature Human Horror (1/1)

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

3.1 /10
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Growing Rites of Itlimoc

Growing Rites of Itlimoc

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

5 /10
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Oath of Nissa

Oath of Nissa

Legendary Enchantment

When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

9.1 /10
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Glint Nest Crane

Glint-Nest Crane

Creature Bird (1/3)

Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

5.6 /10
--
Grim Flayer

Grim Flayer

Creature Human Warrior (2/2)

Trample

Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Delirium Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

9.7 /10
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Stoneforge Acolyte

Stoneforge Acolyte

Creature Kor Artificer Ally (1/2)

Cohort , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

5 /10
--
Courageous Outrider

Courageous Outrider

Creature Human Scout (3/4)

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4.5 /10
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Lambholt Pacifist

Lambholt Pacifist

Creature Human Shaman Werewolf (3/3)

Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

7.4 /10
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Hinterland Logger

Hinterland Logger

Creature Human Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

2 /10
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Sage of Ancient Lore

Sage of Ancient Lore

Creature Human Shaman Werewolf (0/0)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

6 /10
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Kessig Forgemaster

Kessig Forgemaster

Creature Human Shaman Werewolf (2/1)

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

5.2 /10
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Solitary Hunter

Solitary Hunter

Creature Human Warrior Werewolf (3/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

1.6 /10
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Azcanta  the Sunken Ruin

Azcanta, the Sunken Ruin

Legendary Land

(Transforms from Search for Azcanta.)

: Add to your mana pool.

, : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

5 /10
--
Hermit of the Natterknolls

Hermit of the Natterknolls

Creature Human Werewolf (2/3)

Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

4.9 /10
--
Naga Oracle

Naga Oracle

Creature Naga Cleric (2/4)

When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

0.3 /10
--
Ulrich of the Krallenhorde

Ulrich of the Krallenhorde

Legendary Creature Human Werewolf (4/4)

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

8.3 /10
--
Ixalli s Diviner

Ixalli's Diviner

Creature Human Druid (0/3)

When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
--
Merfolk Branchwalker

Merfolk Branchwalker

Creature Merfolk Scout (2/1)

When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
--
Werewolf of Ancient Hunger

Werewolf of Ancient Hunger

Creature Werewolf (0/0)

Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

0 /10
--
Seek the Wilds

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1.1 /10
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