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Flameblade Angel (Shadows over Innistrad)

Flameblade Angel

Shadows over Innistrad — rare

Creature — Angel

Sets Flameblade Angel has been printed in:

Flameblade Angel (Shadows over Innistrad)

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Cards like Flameblade Angel in Shadows over Innistrad:

Wolf of Devils Breach

Wolf of Devil's Breach

Creature — Elemental Wolf (5/5)

Whenever Wolf of Devil's Breach attacks, you may pay and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's mana value.

3.2 /10
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Incorrigible Youths

Incorrigible Youths

Creature — Vampire (4/3)

Haste
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.2 /10
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Gatstaf Arsonists  Gatstaf Ravagers

Gatstaf Arsonists // Gatstaf Ravagers

Creature — Human Werewolf // Creature — Werewolf (5/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

Gatstaf Ravagers

Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

2.1 /10
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Sin Prodder

Sin Prodder

Creature — Devil (3/2)

Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

8.5 /10
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Cult of the Waxing Moon

Cult of the Waxing Moon

Creature — Human Shaman (5/4)

Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.

6.6 /10
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Goldnight Castigator

Goldnight Castigator

Creature — Angel (4/9)

Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.

6.3 /10
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Archangel Avacyn  Avacyn the Purifier

Archangel Avacyn // Avacyn, the Purifier

Legendary Creature — Angel // Legendary Creature — Angel (4/4)

Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Avacyn, the Purifier

Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

7.7 /10
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Bloodmad Vampire

Bloodmad Vampire

Creature — Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Gibbering Fiend

Gibbering Fiend

Creature — Devil (2/1)

When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.

6.8 /10
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Kessig Forgemaster  Flameheart Werewolf

Kessig Forgemaster // Flameheart Werewolf

Creature — Human Shaman Werewolf // Creature — Werewolf (2/1)

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

Flameheart Werewolf

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

4.7 /10
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Breakneck Rider  Neck Breaker

Breakneck Rider // Neck Breaker

Creature — Human Scout Werewolf // Creature — Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Neck Breaker

Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

7 /10
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Falkenrath Gorger

Falkenrath Gorger

Creature — Vampire Berserker (2/1)

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7.3 /10
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Sigarda Herons Grace

Sigarda, Heron's Grace

Legendary Creature — Angel (4/5)

Flying
You and Humans you control have hexproof.
, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

8.3 /10
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The Gitrog Monster

The Gitrog Monster

Legendary Creature — Frog Horror (6/6)

Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

9.5 /10
$4.96
Twins of Maurer Estate

Twins of Maurer Estate

Creature — Vampire (3/5)

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
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Angel of Deliverance

Angel of Deliverance

Creature — Angel (6/6)

Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

4.3 /10
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Drogskol Cavalry

Drogskol Cavalry

Creature — Spirit Knight (4/4)

Flying
Whenever another Spirit enters the battlefield under your control, you gain 2 life.
: Create a 1/1 white Spirit creature token with flying.

6.3 /10
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Geier Reach Bandit  VildinPack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Human Rogue Werewolf // Creature — Werewolf (3/2)

Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

Vildin-Pack Alpha

Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

7.3 /10
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Howlpack Wolf

Howlpack Wolf

Creature — Wolf (3/3)

Howlpack Wolf can't block unless you control another Wolf or Werewolf.

1.3 /10
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Lamplighter of Selhoff

Lamplighter of Selhoff

Creature — Zombie Horror (3/5)

When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.

1.7 /10
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