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Geier Reach Bandit (Shadows over Innistrad)

Geier Reach Bandit

Shadows over Innistrad — Rare

Creature Human Rogue Werewolf

Geier Reach Bandit is legal in the following formats:

Block
Standard
Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Geier Reach Bandit (Shadows over Innistrad)
Price: PaperMTGO

TCGPlayer avg. price:

$0.90

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Rating:

6.64/10

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Cards like Geier Reach Bandit in Standard format:

Village Messenger

Village Messenger

Creature Human Werewolf (1/1)

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

8.8 /10
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Convicted Killer

Convicted Killer

Creature Human Werewolf (2/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.

6.5 /10
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Kessig Forgemaster

Kessig Forgemaster

Creature Human Shaman Werewolf (2/1)

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

6.7 /10
$0.20
Breakneck Rider

Breakneck Rider

Creature Human Scout Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

6.8 /10
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Hinterland Logger

Hinterland Logger

Creature Human Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

6.5 /10
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Duskwatch Recruiter

Duskwatch Recruiter

Creature Human Warrior Werewolf (2/2)

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

9.5 /10
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Hermit of the Natterknolls

Hermit of the Natterknolls

Creature Human Werewolf (2/3)

Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

7.3 /10
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Gatstaf Arsonists

Gatstaf Arsonists

Creature Human Werewolf (5/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

6.8 /10
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Solitary Hunter

Solitary Hunter

Creature Human Warrior Werewolf (3/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

7.1 /10
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Lambholt Pacifist

Lambholt Pacifist

Creature Human Shaman Werewolf (3/3)

Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

8 /10
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Ulrich of the Krallenhorde

Ulrich of the Krallenhorde

Legendary Creature Human Werewolf (4/4)

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

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Ulrich  Uncontested Alpha

Ulrich, Uncontested Alpha

Legendary Creature Human Werewolf (4/4)

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

5.1 /10
--
Flameheart Werewolf

Flameheart Werewolf

Creature Werewolf (3/2)

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

5.3 /10
--
Vildin Pack Alpha

Vildin-Pack Alpha

Creature Werewolf (4/3)

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

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--
Gatstaf Ravagers

Gatstaf Ravagers

Creature Werewolf (6/5)

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

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--
Branded Howler

Branded Howler

Creature Werewolf (4/4)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.

5.3 /10
--
Moonrise Intruder

Moonrise Intruder

Creature Werewolf (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

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--
Neck Breaker

Neck Breaker

Creature Werewolf (4/3)

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

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--
Gibbering Fiend

Gibbering Fiend

Creature Devil (2/1)

When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.

Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.

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Conduit of Emrakul

Conduit of Emrakul

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Whenever Conduit of Storms attacks, add to your mana pool at the beginning of your next main phase this turn.

: Transform Conduit of Storms.

5.2 /10
--

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