Hermit of the Natterknolls // Lone Wolf of the Natterknolls
Shadows over Innistrad — uncommon
Creature — Human Werewolf // Creature — Werewolf
Hermit of the Natterknolls // Lone Wolf of the Natterknolls rulings:
2016-07-13: For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
2016-04-08: You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
2016-04-08: The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
2016-04-08: The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
2016-04-08: The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
2016-04-08: You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
2016-04-08: To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.