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Howlpack Wolf (Shadows over Innistrad)

Howlpack Wolf

Shadows over Innistrad — common

Creature — Wolf

Sets Howlpack Wolf has been printed in:

Howlpack Wolf (Shadows over Innistrad)

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Cards like Howlpack Wolf in Shadows over Innistrad:

Geier Reach Bandit  VildinPack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Human Rogue Werewolf // Creature — Werewolf (3/2)

Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

Vildin-Pack Alpha

Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

7.3 /10
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Kessig Forgemaster  Flameheart Werewolf

Kessig Forgemaster // Flameheart Werewolf

Creature — Human Shaman Werewolf // Creature — Werewolf (2/1)

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

Flameheart Werewolf

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

4.7 /10
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Ulrichs Kindred

Ulrich's Kindred

Creature — Wolf (3/2)

Trample
: Target attacking Wolf or Werewolf gains indestructible until end of turn.

4.9 /10
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Voldaren Duelist

Voldaren Duelist

Creature — Vampire Warrior (3/2)

Haste
When Voldaren Duelist enters the battlefield, target creature can't block this turn.

1.8 /10
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Breakneck Rider  Neck Breaker

Breakneck Rider // Neck Breaker

Creature — Human Scout Werewolf // Creature — Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Neck Breaker

Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

7 /10
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EmberEye Wolf

Ember-Eye Wolf

Creature — Wolf (1/2)

Haste
: Ember-Eye Wolf gets +2/+0 until end of turn.

2.9 /10
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Scourge Wolf

Scourge Wolf

Creature — Wolf Horror (2/2)

First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

3.4 /10
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Bloodmad Vampire

Bloodmad Vampire

Creature — Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Convicted Killer  Branded Howler

Convicted Killer // Branded Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.

Branded Howler

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.

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Gibbering Fiend

Gibbering Fiend

Creature — Devil (2/1)

When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.

6.8 /10
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Goldnight Castigator

Goldnight Castigator

Creature — Angel (4/9)

Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.

6.3 /10
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Hulking Devil

Hulking Devil

Creature — Devil (5/2)

1.6 /10
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Mad Prophet

Mad Prophet

Creature — Human Shaman (2/2)

Haste
, Discard a card: Draw a card.

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Pyre Hound

Pyre Hound

Creature — Elemental Dog (2/3)

Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

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Ravenous Bloodseeker

Ravenous Bloodseeker

Creature — Vampire Berserker (1/3)

Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.

1.3 /10
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Sanguinary Mage

Sanguinary Mage

Creature — Vampire Wizard (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2.9 /10
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Sin Prodder

Sin Prodder

Creature — Devil (3/2)

Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

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Olivia Mobilized for War

Olivia, Mobilized for War

Legendary Creature — Vampire Knight (3/3)

Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

7.4 /10
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Harvest Hand  Scrounged Scythe

Harvest Hand // Scrounged Scythe

Artifact Creature — Scarecrow // Artifact — Equipment (2/2)

When Harvest Hand dies, return it to the battlefield transformed under your control.

Scrounged Scythe

Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip

4.6 /10
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Lambholt Pacifist  Lambholt Butcher

Lambholt Pacifist // Lambholt Butcher

Creature — Human Shaman Werewolf // Creature — Werewolf (3/3)

Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

Lambholt Butcher

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.

3.4 /10
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