Markov Dreadknight
Shadows over Innistrad — rare
Creature — Vampire Knight
Flying
, Discard a card: Put two +1/+1 counters on Markov Dreadknight.
The destruction of Markov Manor made the surviving members of the bloodline more dangerous.
Shadows over Innistrad — rare
Creature — Vampire Knight
Flying
, Discard a card: Put two +1/+1 counters on Markov Dreadknight.
The destruction of Markov Manor made the surviving members of the bloodline more dangerous.
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Buy now! ▶Creature — Insect (2/2)
When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
Legendary Creature — Vampire Noble (4/4)
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Creature — Harpy (2/2)
Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.
Creature — Worm (3/3)
When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm.
Creature — Zombie Warrior (3/2)
When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Aetherborn Artificer (4/4)
When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.
Legendary Creature — Vampire Warrior (3/4)
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
Creature — Zombie Sliver (4/4)
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
Legendary Creature — Spider Demon (3/3)
Whenever a nontoken creature an opponent controls dies, exile it.
, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
Creature — Ogre Warrior (3/3)
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
Creature — Orc Warrior (4/3)
Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature — Vampire (4/4)
Flying
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
Creature — Zombie (3/3)
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
Creature — Cephalid Rogue (3/1)
Menace (This creature can't be blocked except by two or more creatures.)
When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Vampire (5/6)
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Legendary Creature — Elf Wizard (3/3)
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)
Whenever a creature you own but don't control attacks, you draw a card.
Legendary Creature — Vampire Rogue (3/4)
Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Creature — Bird Spirit (3/1)
Flying
Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.
, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.
Creature — Vampire (4/4)
Flying
, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
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