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Markov Dreadknight (Shadows over Innistrad)

Markov Dreadknight

Shadows over Innistrad — Rare

Creature Vampire Knight

Markov Dreadknight is legal in the following formats:

Block
Standard
Modern
Legacy
Vintage
Highlander
French Commander
Commander

Markov Dreadknight (Shadows over Innistrad)
Price: PaperMTGO

TCGPlayer avg. price:

$0.25

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Rating:

5.14/10

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Cards like Markov Dreadknight in Standard format:

Kalitas  Traitor of Ghet

Kalitas, Traitor of Ghet

Legendary Creature Vampire Warrior (3/4)

Lifelink

If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield.

, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.

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Elusive Tormentor

Elusive Tormentor

Creature Vampire Wizard (4/4)

, Discard a card: Transform Elusive Tormentor.

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Haunted Dead

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Creature Zombie (2/2)

When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

6.3 /10
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Demon of Dark Schemes

Demon of Dark Schemes

Creature Demon (5/5)

Flying

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get (an energy counter).

, Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.

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Voldaren Pariah

Voldaren Pariah

Creature Vampire Horror (3/3)

Flying

Sacrifice three other creatures: Transform Voldaren Pariah.

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Mindwrack Demon

Mindwrack Demon

Creature Demon (4/5)

Flying, trample

When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.

Delirium At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

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--
Noosegraf Mob

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Creature Zombie (0/0)

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

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Sengir Vampire

Sengir Vampire

Creature Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

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Priest of the Blood Rite

Priest of the Blood Rite

Creature Human Cleric (2/2)

When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.

At the beginning of your upkeep, you lose 2 life.

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Aetherborn Marauder

Aetherborn Marauder

Creature Aetherborn Rogue (2/2)

Flying, lifelink

When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.

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Ghoulsteed

Ghoulsteed

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, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.

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Abolisher of Bloodlines

Abolisher of Bloodlines

Creature Vampire Horror (3/3)

Flying

Sacrifice three other creatures: Transform Voldaren Pariah.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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--
Marionette Master

Marionette Master

Creature Human Artificer (1/3)

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

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Creature Vampire Horror (3/3)

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Geyserfield Stalker

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Menace (This creature can't be blocked except by two or more creatures.)

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Stallion of Ashmouth

Stallion of Ashmouth

Creature Nightmare Horse (3/3)

Delirium : Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.

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Twins of Maurer Estate

Twins of Maurer Estate

Creature Vampire (3/5)

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.2 /10
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When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.

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Creature Vampire (3/4)

Flying

Landfall Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

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