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Odric  Lunarch Marshal (Shadows over Innistrad)

Odric, Lunarch Marshal

Shadows over Innistrad — Rare

Legendary Creature Human Soldier

Odric, Lunarch Marshal is legal in the following formats:

Block
Standard
Modern
Legacy
Vintage
Highlander
French Commander
Commander

Odric  Lunarch Marshal (Shadows over Innistrad)
Price: PaperMTGO

TCGPlayer avg. price:

$0.55

$0.22 $0.55 $2.75
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Rating:

6.07/10

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Cards like Odric, Lunarch Marshal in Standard format:

Archangel Avacyn

Archangel Avacyn

Legendary Creature Angel (4/4)

Flash

Flying, vigilance

When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

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Veteran Warleader

Veteran Warleader

Creature Human Soldier Ally (0/0)

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

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Arashin Foremost

Arashin Foremost

Creature Human Warrior (2/2)

Double strike

Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

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Gisela  the Broken Blade

Gisela, the Broken Blade

Legendary Creature Angel Horror (4/3)

Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

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Hero of Goma Fada

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Rally Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.

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Lantern Scout

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Creature Human Scout Ally (3/2)

Rally Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.

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Makindi Patrol

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Creature Human Knight Ally (2/3)

Rally Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

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General Tazri

General Tazri

Legendary Creature Human Ally (3/4)

When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

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Angel of Invention

Angel of Invention

Creature Angel (2/1)

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

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Charging Griffin

Charging Griffin

Creature Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

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Resolute Blademaster

Resolute Blademaster

Creature Human Soldier Ally (2/2)

Rally Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

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Surrak  the Hunt Caller

Surrak, the Hunt Caller

Legendary Creature Human Warrior (5/4)

Formidable At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

6.2 /10
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Inspiring Captain

Inspiring Captain

Creature Human Knight (3/3)

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

6.5 /10
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Drogskol Shieldmate

Drogskol Shieldmate

Creature Spirit Soldier (2/3)

Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

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Thalia  Heretic Cathar

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Creatures and nonbasic lands your opponents control enter the battlefield tapped.

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Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Consul s Shieldguard

Consul's Shieldguard

Creature Dwarf Soldier (3/4)

When Consul's Shieldguard enters the battlefield, you get (two energy counters).

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Steppe Glider

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Creature Elemental (2/4)

Flying, vigilance

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Paranoid Parish Blade

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Creature Human Soldier (3/2)

Delirium Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

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Ondu Greathorn

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Creature Beast (2/3)

First strike

Landfall Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

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