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Olivia  Mobilized for War (Shadows over Innistrad)

Olivia, Mobilized for War

Shadows over Innistrad — mythic

Legendary Creature — Vampire Knight

Sets Olivia, Mobilized for War has been printed in:

Olivia  Mobilized for War (Shadows over Innistrad)

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Cards like Olivia, Mobilized for War in Shadows over Innistrad:

Stromkirk Mentor

Stromkirk Mentor

Creature — Vampire Soldier (4/2)

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

2.1 /10
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Thalias Lieutenant

Thalia's Lieutenant

Creature — Human Soldier (1/1)

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

9 /10
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Relentless Dead

Relentless Dead

Creature — Zombie (2/2)

Menace (This creature can't be blocked except by two or more creatures.)
When Relentless Dead dies, you may pay . If you do, return it to its owner's hand.
When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.

8.7 /10
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Tooth Collector

Tooth Collector

Creature — Human Rogue (3/2)

When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

1.7 /10
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Bloodmad Vampire

Bloodmad Vampire

Creature — Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Intrepid Provisioner

Intrepid Provisioner

Creature — Human Scout (3/3)

Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

0.6 /10
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Obsessive Skinner

Obsessive Skinner

Creature — Human Rogue (1/1)

When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

5.5 /10
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Rattlechains

Rattlechains

Creature — Spirit (2/1)

Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

7.7 /10
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Tireless Tracker

Tireless Tracker

Creature — Human Scout (3/2)

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

9.8 /10
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Unruly Mob

Unruly Mob

Creature — Human (1/1)

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

5.1 /10
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Olivias Bloodsworn

Olivia's Bloodsworn

Creature — Vampire Soldier (2/1)

Flying
Olivia's Bloodsworn can't block.
: Target Vampire gains haste until end of turn.

5 /10
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Drunau Corpse Trawler

Drunau Corpse Trawler

Creature — Zombie (1/1)

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.

3.2 /10
$0.09
Prized Amalgam

Prized Amalgam

Creature — Zombie (3/3)

Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.

6.5 /10
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Altered Ego

Altered Ego

Creature — Shapeshifter (0/0)

This spell can't be countered.
You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

8.5 /10
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Geier Reach Bandit  VildinPack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Human Rogue Werewolf // Creature — Werewolf (3/2)

Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

Vildin-Pack Alpha

Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

7.3 /10
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Odric Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

9.6 /10
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Pack Guardian

Pack Guardian

Creature — Wolf Spirit (4/3)

Flash (You may cast this spell any time you could cast an instant.)
When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

4.4 /10
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Pious Evangel  Wayward Disciple

Pious Evangel // Wayward Disciple

Creature — Human Cleric // Creature — Human Cleric (2/2)

Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.
, , Sacrifice another permanent: Transform Pious Evangel.

Wayward Disciple

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.

5.4 /10
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Stitched Mangler

Stitched Mangler

Creature — Zombie Horror (2/3)

Stitched Mangler enters the battlefield tapped.
When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

2.9 /10
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EmberEye Wolf

Ember-Eye Wolf

Creature — Wolf (1/2)

Haste
: Ember-Eye Wolf gets +2/+0 until end of turn.

2.9 /10
$0.09

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