Rattlechains
Shadows over Innistrad — rare
Creature — Spirit
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
Shadows over Innistrad — rare
Creature — Spirit
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
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Buy now! ▶Creature — Human Wizard (2/1)
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature — Merfolk Wizard (2/2)
You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
Creature — Beast (2/2)
Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless was spent to cast it.
Creature — Moonfolk Ninja (0/1)
Flash
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Hexproof
Creature — Human Wizard (2/1)
Each instant and sorcery spell you cast costs less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
Creature — Vedalken Wizard (1/2)
Flash (You may cast this spell any time you could cast an instant.)
When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature — Frog Wizard (2/1)
Flash
When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.
Creature — Faerie Rogue (1/2)
Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Creature — Spirit (1/2)
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
Legendary Creature — Human Wizard // Legendary Planeswalker (0/2)
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
Jace, Telepath Unbound
+1: Up to one target creature gets -2/-0 until your next turn.
?3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
?9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
Creature — Merfolk Wizard (2/2)
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
Creature — Siren (1/3)
Flash
Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature — Phyrexian Wizard (2/1)
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.
Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
Snow Creature — Human Wizard (1/3)
: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Creature — Human // Creature — Spirit (1/3)
When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Ghostly Castigator
Flying
When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library.
If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
Creature — Illusion Horse (1/1)
Flying
: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
Creature — Faerie Rogue (2/2)
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
Creature — Merfolk Cleric (1/1)
, : Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
Creature — Human Soldier (2/1)
: Target Soldier gains flying until end of turn.
Creature — Shapeshifter (1/1)
Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
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