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Seagraf Skaab (Shadows over Innistrad)

Seagraf Skaab

Shadows over Innistrad — common

Creature — Zombie

Sets Seagraf Skaab has been printed in:

Seagraf Skaab (Shadows over Innistrad)

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Cards like Seagraf Skaab in Shadows over Innistrad:

Daring Sleuth  Bearer of Overwhelming Truths

Daring Sleuth // Bearer of Overwhelming Truths

Creature — Human Rogue // Creature — Human Wizard (2/1)

When you sacrifice a Clue, transform Daring Sleuth.

Bearer of Overwhelming Truths

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

5.7 /10
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Erdwal Illuminator

Erdwal Illuminator

Creature — Spirit (1/3)

Flying
Whenever you investigate for the first time each turn, investigate an additional time.

8.4 /10
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Furtive Homunculus

Furtive Homunculus

Creature — Homunculus (2/1)

Skulk (This creature can't be blocked by creatures with greater power.)

2 /10
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Manic Scribe

Manic Scribe

Creature — Human Wizard (0/3)

When Manic Scribe enters the battlefield, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

7.3 /10
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Rattlechains

Rattlechains

Creature — Spirit (2/1)

Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

7.7 /10
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Thing in the Ice  Awoken Horror

Thing in the Ice // Awoken Horror

Creature — Horror // Creature — Kraken Horror (0/4)

Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

Awoken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

8.2 /10
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Aberrant Researcher  Perfected Form

Aberrant Researcher // Perfected Form

Creature — Human Insect // Creature — Insect Horror (3/2)

Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.

Perfected Form

Flying

2.3 /10
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Asylum Visitor

Asylum Visitor

Creature — Vampire Wizard (3/1)

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.3 /10
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Deathcap Cultivator

Deathcap Cultivator

Creature — Human Druid (2/1)

: Add or .
Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

6.9 /10
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Devilthorn Fox

Devilthorn Fox

Creature — Fox (3/1)

4.7 /10
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Drownyard Explorers

Drownyard Explorers

Creature — Human Wizard (2/4)

When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.4 /10
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Drunau Corpse Trawler

Drunau Corpse Trawler

Creature — Zombie (1/1)

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.

3.2 /10
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Duskwatch Recruiter  Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

Creature — Human Warrior Werewolf // Creature — Werewolf (2/2)

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Krallenhorde Howler

Creature spells you cast cost less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

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EmberEye Wolf

Ember-Eye Wolf

Creature — Wolf (1/2)

Haste
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Forgotten Creation

Forgotten Creation

Creature — Zombie Horror (3/3)

Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

9 /10
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Geralfs Masterpiece

Geralf's Masterpiece

Creature — Zombie Horror (7/7)

Flying
Geralf's Masterpiece gets -1/-1 for each card in your hand.
, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.

3.2 /10
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Ghoulcallers Accomplice

Ghoulcaller's Accomplice

Creature — Human Rogue (2/2)

, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

2 /10
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Gibbering Fiend

Gibbering Fiend

Creature — Devil (2/1)

When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.

6.8 /10
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Hanweir Militia Captain  Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

Creature — Human Soldier // Creature — Human Cleric (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Westvale Cult Leader

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

8.2 /10
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Heir of Falkenrath  Heir to the Night

Heir of Falkenrath // Heir to the Night

Creature — Vampire // Creature — Vampire Berserker (2/1)

Discard a card: Transform Heir of Falkenrath. Activate only once each turn.

Heir to the Night

Flying

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