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Silverfur Partisan (Shadows over Innistrad)

Silverfur Partisan

Shadows over Innistrad — rare

Creature — Wolf Warrior

Silverfur Partisan rulings:

There are no rulings for Silverfur Partisan.

Silverfur Partisan (Shadows over Innistrad)

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Howling Moon

Howling Moon

Enchantment

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

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Pack Guardian

Pack Guardian

Creature — Wolf Spirit (4/3)

Flash (You may cast this spell any time you could cast an instant.)
When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

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Sedgemoor Witch

Sedgemoor Witch

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Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
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Child of the Pack  Savage Packmate

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Creature — Human Werewolf // Creature — Werewolf (2/5)

: Create a 2/2 green Wolf creature token.
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Huntmaster of the Fells  Ravager of the Fells

Huntmaster of the Fells // Ravager of the Fells

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Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

Ravager of the Fells

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Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
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Mayor of Avabruck  Howlpack Alpha

Mayor of Avabruck // Howlpack Alpha

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Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

Howlpack Alpha

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
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Ranger Class

Ranger Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
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Whenever you attack, put a +1/+1 counter on target attacking creature.
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Wolfriders Saddle

Wolfrider's Saddle

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When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.
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Arlinn Kord  Arlinn Embraced by the Moon

Arlinn Kord // Arlinn, Embraced by the Moon

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+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
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Arlinn Voice of the Pack

Arlinn, Voice of the Pack

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Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.
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Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.
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Garruk Relentless  Garruk the VeilCursed

Garruk Relentless // Garruk, the Veil-Cursed

Legendary Planeswalker — Garruk // Legendary Planeswalker —

When Garruk Relentless has two or fewer loyalty counters on him, transform him.
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0: Create a 2/2 green Wolf creature token.

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Hollowhenge Overlord

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At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.

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Master of the Wild Hunt

Master of the Wild Hunt

Creature — Human Shaman (3/3)

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
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Nightpack Ambusher

Nightpack Ambusher

Creature — Wolf (4/4)

Flash
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At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

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Cult of the Waxing Moon

Cult of the Waxing Moon

Creature — Human Shaman (5/4)

Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.

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Fable of Wolf and Owl

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Enchantment

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
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Howl of the Night Pack

Howl of the Night Pack

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Create a 2/2 green Wolf creature token for each Forest you control.

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Master of the Hunt

Master of the Hunt

Creature — Human (2/2)

: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

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Somberwald Beastmaster

Somberwald Beastmaster

Creature — Human Ranger (1/1)

When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
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