Spectral Shepherd
Shadows over Innistrad — uncommon
Creature — Spirit
Spectral Shepherd rulings:
There are no rulings for Spectral Shepherd.
Shadows over Innistrad — uncommon
Creature — Spirit
Spectral Shepherd rulings:
There are no rulings for Spectral Shepherd.
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Buy now! ▶Creature — Faerie Rogue // Instant — Adventure (3/1)
Flash
Flying
Brazen Borrower can block only creatures with flying.
Petty Theft
Return target nonland permanent an opponent controls to its owner's hand.
Creature — Nightmare Sphinx (4/3)
Flash
Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Faerie Wizard (1/3)
Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Sorcery
This spell costs less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.
Creature — Bird Wizard (1/2)
Flying
, Tap two untapped Birds you control: Return target permanent to its owner's hand.
Creature — Drake (2/2)
Flying
Metalcraft — When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.
Creature — Avatar Warrior (4/4)
Flying
Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
Creature — Bird (3/3)
Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
Creature — Moonfolk Wizard (2/1)
Flying
, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Creature — Human Spellshaper (1/3)
Flying
, , Discard a card: Return target permanent you control to its owner's hand.
Creature — Spirit (1/4)
Flying
, Tap two untapped creatures you control: Return target permanent to its owner's hand.
Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Creature — Human Wizard (3/2)
This spell costs less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
Instant
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
Land
: Add .
: Add one mana of any color. Spend this mana only to cast an Ally spell.
, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Creature — Drake (4/4)
Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
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