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Unruly Mob (Shadows over Innistrad)

Unruly Mob

Shadows over Innistrad — common

Creature — Human

Unruly Mob (Shadows over Innistrad)

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Cards like Unruly Mob in Shadows over Innistrad:

Thalias Lieutenant

Thalia's Lieutenant

Creature — Human Soldier (1/1)

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

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Hanweir Militia Captain  Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

Creature — Human Soldier // Creature — Human Cleric (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Westvale Cult Leader

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

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Devilthorn Fox

Devilthorn Fox

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Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.

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Obsessive Skinner

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When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.
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Pious Evangel  Wayward Disciple

Pious Evangel // Wayward Disciple

Creature — Human Cleric // Creature — Human Cleric (2/2)

Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.
, , Sacrifice another permanent: Transform Pious Evangel.

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Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.

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Archangel Avacyn  Avacyn the Purifier

Archangel Avacyn // Avacyn, the Purifier

Legendary Creature — Angel // Legendary Creature — Angel (4/4)

Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

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When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

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Drogskol Cavalry

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Whenever another Spirit enters the battlefield under your control, you gain 2 life.
: Create a 1/1 white Spirit creature token with flying.

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Relentless Dead

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Creature — Zombie (2/2)

Menace (This creature can't be blocked except by two or more creatures.)
When Relentless Dead dies, you may pay . If you do, return it to its owner's hand.
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Thing in the Ice  Awoken Horror

Thing in the Ice // Awoken Horror

Creature — Horror // Creature — Kraken Horror (0/4)

Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

Awoken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

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Angel of Deliverance

Angel of Deliverance

Creature — Angel (6/6)

Flying
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When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

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Creature — Human Cleric // Creature — Human Cleric (3/3)

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

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When you sacrifice a Clue, transform Daring Sleuth.

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: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Krallenhorde Howler

Creature spells you cast cost less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

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Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

Flameheart Werewolf

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At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

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Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

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At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.

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