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Voldaren Duelist (Shadows over Innistrad)

Voldaren Duelist

Shadows over Innistrad — common

Creature — Vampire Warrior

Sets Voldaren Duelist has been printed in:

Voldaren Duelist (Shadows over Innistrad)

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Cards like Voldaren Duelist in Shadows over Innistrad:

Gatstaf Arsonists  Gatstaf Ravagers

Gatstaf Arsonists // Gatstaf Ravagers

Creature — Human Werewolf // Creature — Werewolf (5/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

Gatstaf Ravagers

Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

2.1 /10
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Wolf of Devils Breach

Wolf of Devil's Breach

Creature — Elemental Wolf (5/5)

Whenever Wolf of Devil's Breach attacks, you may pay and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's mana value.

3.2 /10
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Geier Reach Bandit  VildinPack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Human Rogue Werewolf // Creature — Werewolf (3/2)

Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

Vildin-Pack Alpha

Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

7.3 /10
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Howlpack Wolf

Howlpack Wolf

Creature — Wolf (3/3)

Howlpack Wolf can't block unless you control another Wolf or Werewolf.

1.3 /10
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Ulrichs Kindred

Ulrich's Kindred

Creature — Wolf (3/2)

Trample
: Target attacking Wolf or Werewolf gains indestructible until end of turn.

4.9 /10
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Breakneck Rider  Neck Breaker

Breakneck Rider // Neck Breaker

Creature — Human Scout Werewolf // Creature — Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Neck Breaker

Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

7 /10
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Bloodmad Vampire

Bloodmad Vampire

Creature — Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Convicted Killer  Branded Howler

Convicted Killer // Branded Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.

Branded Howler

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.

1.5 /10
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Goldnight Castigator

Goldnight Castigator

Creature — Angel (4/9)

Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.

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Hulking Devil

Hulking Devil

Creature — Devil (5/2)

1.6 /10
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Incorrigible Youths

Incorrigible Youths

Creature — Vampire (4/3)

Haste
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.2 /10
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Mad Prophet

Mad Prophet

Creature — Human Shaman (2/2)

Haste
, Discard a card: Draw a card.

3.5 /10
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Pyre Hound

Pyre Hound

Creature — Elemental Dog (2/3)

Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

4.3 /10
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Sin Prodder

Sin Prodder

Creature — Devil (3/2)

Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

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Olivia Mobilized for War

Olivia, Mobilized for War

Legendary Creature — Vampire Knight (3/3)

Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

7.4 /10
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Startled Awake  Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery // Creature — Nightmare (0/0)

Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

6.5 /10
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Drunau Corpse Trawler

Drunau Corpse Trawler

Creature — Zombie (1/1)

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.

3.2 /10
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Pious Evangel  Wayward Disciple

Pious Evangel // Wayward Disciple

Creature — Human Cleric // Creature — Human Cleric (2/2)

Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.
, , Sacrifice another permanent: Transform Pious Evangel.

Wayward Disciple

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.

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Stitched Mangler

Stitched Mangler

Creature — Zombie Horror (2/3)

Stitched Mangler enters the battlefield tapped.
When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

2.9 /10
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Tooth Collector

Tooth Collector

Creature — Human Rogue (3/2)

When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

1.7 /10
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