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Wicker Witch (Shadows over Innistrad)

Wicker Witch

Shadows over Innistrad — common

Artifact Creature — Scarecrow

Sets Wicker Witch has been printed in:

Wicker Witch (Shadows over Innistrad)

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Cards like Wicker Witch in Shadows over Innistrad:

Harvest Hand  Scrounged Scythe

Harvest Hand // Scrounged Scythe

Artifact Creature — Scarecrow // Artifact — Equipment (2/2)

When Harvest Hand dies, return it to the battlefield transformed under your control.

Scrounged Scythe

Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip

4.6 /10
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Runaway Carriage

Runaway Carriage

Artifact Creature — Construct (5/6)

Trample
When Runaway Carriage attacks or blocks, sacrifice it at end of combat.

1.1 /10
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WildField Scarecrow

Wild-Field Scarecrow

Artifact Creature — Scarecrow (1/4)

Defender
, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

6.6 /10
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Brain in a Jar

Brain in a Jar

Artifact

, : Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.
, , Remove X charge counters from Brain in a Jar: Scry X.

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Corrupted Grafstone

Corrupted Grafstone

Artifact

Corrupted Grafstone enters the battlefield tapped.
: Choose a color of a card in your graveyard. Add one mana of that color.

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Haunted Cloak

Haunted Cloak

Artifact — Equipment

Equipped creature has vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Magnifying Glass

Magnifying Glass

Artifact

: Add .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

7.2 /10
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Murderers Axe

Murderer's Axe

Artifact — Equipment

Equipped creature gets +2/+2.
Equip—Discard a card.

2.2 /10
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Slayers Plate

Slayer's Plate

Artifact — Equipment

Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip

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TrueFaith Censer

True-Faith Censer

Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

3.6 /10
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Epitaph Golem

Epitaph Golem

Artifact Creature — Golem (3/5)

: Put target card from your graveyard on the bottom of your library.

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Thraben Gargoyle  Stonewing Antagonizer

Thraben Gargoyle // Stonewing Antagonizer

Artifact Creature — Gargoyle // Artifact Creature — Gargoyle (2/2)

Defender
: Transform Thraben Gargoyle.

Stonewing Antagonizer

Flying

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Aberrant Researcher  Perfected Form

Aberrant Researcher // Perfected Form

Creature — Human Insect // Creature — Insect Horror (3/2)

Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.

Perfected Form

Flying

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Accursed Witch  Infectious Curse

Accursed Witch // Infectious Curse

Creature — Human Shaman // Enchantment — Aura Curse (4/2)

Spells your opponents cast that target Accursed Witch cost less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

Infectious Curse

Enchant player
Spells you cast that target enchanted player cost less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

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Altered Ego

Altered Ego

Creature — Shapeshifter (0/0)

This spell can't be countered.
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Apothecary Geist

Apothecary Geist

Creature — Spirit (2/3)

Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

1.8 /10
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Asylum Visitor

Asylum Visitor

Creature — Vampire Wizard (3/1)

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.3 /10
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Autumnal Gloom  Ancient of the Equinox

Autumnal Gloom // Ancient of the Equinox

Enchantment // Creature — Treefolk (0/0)

: Mill a card.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Ancient of the Equinox

Trample, hexproof

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Avacynian Missionaries  Lunarch Inquisitors

Avacynian Missionaries // Lunarch Inquisitors

Creature — Human Cleric // Creature — Human Cleric (3/3)

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

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When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

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Bloodmad Vampire

Bloodmad Vampire

Creature — Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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