Mighty Emergence
Shards of Alara — uncommon
Enchantment
Sets Mighty Emergence has been printed in:
Shards of Alara — uncommon
Enchantment
Sets Mighty Emergence has been printed in:
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Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
Enchantment
, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling (, Discard this card: Draw a card.)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Creature — Human Druid Warrior (2/2)
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Add .
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature
When enchanted creature dies, that creature's controller loses life equal to its toughness.
Creature — Human Archer (1/3)
Reach (This creature can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Creature — Elf Cleric (2/2)
, : Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
Creature — Rhino Soldier (3/3)
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Elf Druid (2/2)
: Reveal any number of creature cards with power 5 or greater from your hand. Add for each card revealed this way.
Enchantment — Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Creature — Crocodile (1/1)
Shroud (This creature can't be the target of spells or abilities.)
Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
Legendary Creature — Elf Shaman (2/3)
, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
Creature — Human Monk (2/2)
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
Enchantment
Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
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