Windwright Mage
Shards of Alara — common
Artifact Creature — Human Wizard
Windwright Mage rulings:
There are no rulings for Windwright Mage.
Shards of Alara — common
Artifact Creature — Human Wizard
Windwright Mage rulings:
There are no rulings for Windwright Mage.
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Buy now! ▶Creature — Spirit Cleric (3/2)
When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
Creature — Spirit (2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
Creature — Human Nomad Mystic (2/1)
Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.
Artifact // Creature — Skeleton Horror (0/0)
When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures
: Return Altar of the Wretched from your graveyard to your hand.
Wretched Bonemass
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Creature — Spirit (2/2)
Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers.
Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
Creature — Zombie (3/3)
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
Artifact Creature — Construct (2/2)
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
Creature — Frog Guest (4/3)
Croakid Amphibonaut has flying as long as you control a stickered permanent.
Creature — Vampire Spirit (2/2)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.
Creature — Bird (1/1)
Fledgling Osprey has flying as long as it's enchanted.
Creature — Zombie (2/1)
Hoisted Hireling has flying as long as it's being held above the battlefield.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.
Legendary Creature — Nightmare Insect (3/3)
When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
Creature — Frog (3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
Creature — Human Warrior (2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
Creature — Human Knight (3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.
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