Dark Offering
Starter 1999 — uncommon
Sorcery
Dark Offering rulings:
There are no rulings for Dark Offering.
Starter 1999 — uncommon
Sorcery
Dark Offering rulings:
There are no rulings for Dark Offering.
TCGPlayer low price:
Buy now! ▶Creature — Metathran Wizard (2/2)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Stormscape Battlemage enters the battlefield, if it was kicked with its kicker, you gain 3 life.
When Stormscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target nonblack creature. That creature can't be regenerated.
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Creature — Human Assassin (2/2)
Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover—Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Enchantment
, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Instant
Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated.
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Sorcery
Choose one or both —
• Destroy target creature with flying.
• Destroy target Attraction. (It's put into its owner's junkyard.)
You may apologize. If you do, you gain 3 life.
Instant
Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Sorcery — Lesson
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Instant
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
Sorcery
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Instant
Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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