Change of Heart
Stronghold — common
Instant
Change of Heart rulings:
There are no rulings for Change of Heart.
Stronghold — common
Instant
Change of Heart rulings:
There are no rulings for Change of Heart.
TCGPlayer low price:
Buy now! ▶Artifact
, : Target creature can't attack this turn. Put a brick counter on Edifice of Authority.
, : Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.
Creature — Spirit (1/1)
, Sacrifice a creature: Target creature can't attack this turn.
Creature — Human Spellshaper (1/1)
, , Discard a card: Target creature can't attack this turn.
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
Instant
Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated.
Legendary Creature — Spirit Detective (2/4)
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
Creature — Minotaur Warrior (3/2)
Haste
You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
Creature — Wall (0/4)
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Artifact
When Alchemist's Vial enters the battlefield, draw a card.
, , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
Legendary Creature — Halfling Rogue (3/2)
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background (You can have a Background as a second commander.)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
Legendary Creature — Human Noble (4/4)
Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
Creature — Archon (3/2)
Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
Legendary Creature — Human Artificer (2/2)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Counter target activated ability from an artifact source unless that ability's controller pays . (Mana abilities can't be targeted.)
Creature — Human Soldier (2/1)
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature — Human Wizard (2/2)
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Creature — Human Cleric Shaman (1/1)
: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Legendary Creature — Angel (4/4)
Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.
Creature — Spirit (0/4)
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Legendary Artifact — Vehicle
Haste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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