Crystalline Sliver
Stronghold — uncommon
Creature — Sliver
Crystalline Sliver rulings:
There are no rulings for Crystalline Sliver.
Stronghold — uncommon
Creature — Sliver
Crystalline Sliver rulings:
There are no rulings for Crystalline Sliver.
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Buy now! ▶Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."
Creature — Sliver (2/2)
All Slivers have "Sacrifice this permanent: Add ."
Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have ", Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
Creature — Sliver (2/2)
All Slivers have "Sacrifice this permanent: You gain 3 life."
Creature — Sliver (3/3)
All Slivers have ": Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."
Creature — Sliver (2/2)
All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."
Creature — Sliver (1/1)
All Sliver creatures have haste.
All Slivers have ", Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
Creature — Sliver (2/2)
All Slivers have ": If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Creature — Sliver (1/1)
All Slivers have ": Add one mana of any color."
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
Creature — Sliver (1/1)
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
Creature — Sliver (2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Creature — Sliver (3/3)
All Slivers have ": Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
Creature — Sliver (2/2)
All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
Creature — Sliver (1/1)
All Slivers have ", Sacrifice this permanent: Each player discards a card."
Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
Creature — Illusion Sliver (1/1)
All Slivers have ": This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: Draw a card."
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