Dauthi Trapper
Stronghold — uncommon
Creature — Dauthi Minion
Sets Dauthi Trapper has been printed in:
Stronghold — uncommon
Creature — Dauthi Minion
Sets Dauthi Trapper has been printed in:
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Buy now! ▶Creature — Rat (1/1)
: Target blocking creature gets -1/-1 until end of turn.
Legendary Creature — Vampire Noble (0/0)
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
Creature — Shade Spirit (1/1)
Flying
: Dungeon Shade gets +1/+1 until end of turn.
Creature — Licid (2/2)
, : Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Phyrexian Zombie Assassin (2/1)
, Sacrifice a creature: Destroy target nonblack creature.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
Creature — Spirit (0/0)
Mindwarper enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.
Creature — Imp (2/2)
Flying
When Foul Imp enters the battlefield, you lose 2 life.
Creature — Snake Warrior (3/3)
When Serpent Warrior enters the battlefield, you lose 3 life.
Creature — Skeleton (0/0)
Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.
Pay for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."
Creature — Spike Soldier (0/0)
Spike Soldier enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Creature — Sliver (2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Creature — Soltari Soldier (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
Creature — Sliver (2/2)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Creature — Beast (2/2)
: Flowstone Shambler gets +1/-1 until end of turn.
Creature — Spirit (1/1)
Haste
: Furnace Spirit gets +1/+0 until end of turn.
Creature — Kor Cleric Shaman (1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
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