Flowstone Mauler
Stronghold — rare
Creature — Beast
Sets Flowstone Mauler has been printed in:
Stronghold — rare
Creature — Beast
Sets Flowstone Mauler has been printed in:
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Buy now! ▶Creature — Hellion Beast (3/3)
Haste
: Flowstone Hellion gets +1/-1 until end of turn.
Creature — Beast (2/2)
: Flowstone Shambler gets +1/-1 until end of turn.
Creature — Phoenix (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
Creature — Hydra (0/0)
Spitting Hydra enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.
Creature — Spirit (1/1)
Haste
: Furnace Spirit gets +1/+0 until end of turn.
Legendary Creature — Sliver (7/7)
: Create a 1/1 colorless Sliver creature token.
Creature — Kor Soldier (3/3)
Trample
: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Creature — Insect (1/1)
: Target creature can't block Duct Crawler this turn.
Creature — Drake (4/3)
Flying
: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
Creature — Licid (2/2)
, : Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature can't block.
Creature — Goblin (3/4)
When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.
Creature — Goblin (1/1)
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
Creature — Spirit (0/0)
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Creature — Spike (0/0)
Spike Colony enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Creature — Sliver (2/2)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Creature — Wall (4/1)
Defender (This creature can't attack.)
First strike
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