Grave Pact
Stronghold — rare
Enchantment
Stronghold — rare
Enchantment
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At the beginning of each player's upkeep, that player discards a card at random.
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Enchantment
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Creature — Spirit (0/0)
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Creature — Licid (2/2)
, : Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Creature — Vampire Noble (0/0)
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
Creature — Dauthi Minion (1/1)
: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Spirit (0/0)
Mindwarper enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.
Creature — Skeleton (0/0)
Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.
Pay for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
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