Hermit Druid
Stronghold — rare
Creature — Human Druid
Sets Hermit Druid has been printed in:
Stronghold — rare
Creature — Human Druid
Sets Hermit Druid has been printed in:
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Buy now! ▶Creature — Plant Wall (0/4)
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Creature — Sliver (2/2)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: You gain 4 life."
Creature — Spike Soldier (0/0)
Spike Soldier enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Creature — Sliver (2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Creature — Spike (0/0)
Spike Breeder enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
Creature — Spike (0/0)
Spike Colony enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Creature — Spike (0/0)
Spike Feeder enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Creature — Spike (0/0)
Spike Worker enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."
Creature — Sliver (2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Creature — Shark (2/3)
Hammerhead Shark can't attack unless defending player controls an Island.
Creature — Basilisk (1/3)
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Creature — Rat (1/1)
: Target blocking creature gets -1/-1 until end of turn.
Creature — Elf Archer (1/1)
: Target creature with flying gets -1/-1 until end of turn.
Creature — Licid (2/2)
, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
All creatures able to block enchanted creature do so.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
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