Honor Guard
Stronghold — common
Creature — Human Soldier
Sets Honor Guard has been printed in:
Stronghold — common
Creature — Human Soldier
Sets Honor Guard has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Kor Nomad Soldier (1/1)
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
Creature — Elf Archer (1/1)
: Target creature with flying gets -1/-1 until end of turn.
Creature — Soltari Soldier (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
Creature — Merfolk Warrior (1/1)
: Target land becomes an Island until end of turn.
Creature — Insect (1/1)
: Target creature can't block Duct Crawler this turn.
Creature — Shade Spirit (1/1)
Flying
: Dungeon Shade gets +1/+1 until end of turn.
Creature — Spirit (1/1)
Haste
: Furnace Spirit gets +1/+0 until end of turn.
Creature — Kor Soldier (3/3)
Trample
: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Creature — Kor Cleric Shaman (1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Creature — Spike Soldier (0/0)
Spike Soldier enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Creature — Sliver (2/2)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Creature — Kor Spirit (2/2)
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Creature — Kor Warrior Knight (2/2)
: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Creature — Licid (2/2)
, : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature can't attack.
Creature — Drake (2/1)
Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay .
Creature — Human Monk Cleric (2/2)
When Venerable Monk enters the battlefield, you gain 2 life.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
Creature — Angel Warrior (3/4)
Flying
Whenever Warrior Angel deals damage, you gain that much life.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.