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Mob Justice (Stronghold)

Mob Justice

Stronghold — Common

Sorcery

Mob Justice is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Mob Justice (Stronghold)
Price: PaperMTGO

TCGPlayer avg. price:

$0.19

$0.05 $0.19 $0.89
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Rating:

3.9/10

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Cards like Mob Justice in Standard format:

Rolling Thunder

Rolling Thunder

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Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.

4 /10
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Avacyn s Judgment

Avacyn's Judgment

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Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

7.4 /10
--
Boiling Earth

Boiling Earth

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Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

0.9 /10
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Incendiary Flow

Incendiary Flow

Sorcery

Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

8.2 /10
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Sparkmage s Gambit

Sparkmage's Gambit

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Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

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--
Stensia Banquet

Stensia Banquet

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Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.

Draw a card.

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Magmatic Chasm

Magmatic Chasm

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Creatures without flying can't block this turn.

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Wrangle

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Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

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Nature s Way

Nature's Way

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Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

3.5 /10
--
Distemper of the Blood

Distemper of the Blood

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Target creature gets +2/+2 and gains trample until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1.1 /10
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Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

1.9 /10
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Cathartic Reunion

Cathartic Reunion

Sorcery

As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

2.6 /10
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Struggle    Survive
//

Struggle // Survive

Instant // Sorcery

Struggle deals damage to target creature equal to the number of lands you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her graveyard into his or her library.

4.8 /10
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Cut    Ribbons
//

Cut // Ribbons

Sorcery // Sorcery

Cut deals 4 damage to target creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

8.9 /10
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Tormenting Voice

Tormenting Voice

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As an additional cost to cast Tormenting Voice, discard a card.

Draw two cards.

0.3 /10
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Madcap Experiment

Madcap Experiment

Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

6.8 /10
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Driven    Despair
//

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

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Nahiri s Wrath

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As an additional cost to cast Nahiri's Wrath, discard X cards.

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--
Devour in Flames

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Sorcery

As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

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4.6 /10
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Leave    Chance
//

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

//

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Discard any number of cards, then draw that many cards.

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