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Mob Justice (Stronghold)

Mob Justice

Stronghold — common

Sorcery

Sets Mob Justice has been printed in:

Mob Justice (Stronghold)

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Rating:

7.1/10

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Cards like Mob Justice in Stronghold:

Fanning the Flames

Fanning the Flames

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.

5.9 /10
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Flame Wave

Flame Wave

Sorcery

Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

2.8 /10
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Cannibalize

Cannibalize

Sorcery

Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

4.2 /10
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Mogg Infestation

Mogg Infestation

Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

6.7 /10
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Elven Rite

Elven Rite

Sorcery

Distribute two +1/+1 counters among one or two target creatures.

1.3 /10
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Tidal Surge

Tidal Surge

Sorcery

Tap up to three target creatures without flying.

1.3 /10
$0.12
Death Stroke

Death Stroke

Sorcery

Destroy target tapped creature.

2.6 /10
$0.18
Fling

Fling

Instant

As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.

9.4 /10
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Seething Anger

Seething Anger

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.

6.3 /10
$0.28
Verdant Touch

Verdant Touch

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)

2.2 /10
$0.26
Mulch

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

8.4 /10
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Ruination

Ruination

Sorcery

Destroy all nonbasic lands.

7.8 /10
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Ransack

Ransack

Sorcery

Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.

1.3 /10
$0.19
Mind Peel

Mind Peel

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player discards a card.

1.1 /10
$0.20
Brush with Death

Brush with Death

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.

1 /10
$0.17
Lab Rats

Lab Rats

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 black Rat creature token.

5.3 /10
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Sift

Sift

Sorcery

Draw three cards, then discard a card.

5 /10
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Temper

Temper

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

1.3 /10
$0.20
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

9.5 /10
$0.43
Provoke

Provoke

Instant

Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.

4.8 /10
$0.17

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