Nomads en-Kor
Stronghold — common
Creature — Kor Nomad Soldier
Sets Nomads en-Kor has been printed in:
Stronghold — common
Creature — Kor Nomad Soldier
Sets Nomads en-Kor has been printed in:
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Buy now! ▶Creature — Kor Warrior Knight (2/2)
: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Creature — Kor Soldier (3/3)
Trample
: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Creature — Kor Cleric Shaman (1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Creature — Kor Spirit (2/2)
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Creature — Human Soldier (1/1)
: Honor Guard gets +0/+1 until end of turn.
Creature — Insect (1/1)
: Target creature can't block Duct Crawler this turn.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
Creature — Licid (2/2)
, : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature can't attack.
Enchantment — Aura
Enchant creature
Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Creature — Elf Archer (1/1)
: Target creature with flying gets -1/-1 until end of turn.
Creature — Soltari Soldier (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
Creature — Merfolk Warrior (1/1)
: Target land becomes an Island until end of turn.
Creature — Angel Warrior (3/4)
Flying
Whenever Warrior Angel deals damage, you gain that much life.
Creature — Drake (2/1)
Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay .
Creature — Human Monk Cleric (2/2)
When Venerable Monk enters the battlefield, you gain 2 life.
Creature — Sliver (2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: You gain 4 life."
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
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