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Spike Soldier (Stronghold)

Spike Soldier

Stronghold — Uncommon

Creature Spike Soldier

Spike Soldier enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

0/0
Spike Soldier (Stronghold)
Price: PaperMTGO

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$0.20

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Rating:

7.06/10

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Spike Weaver

Spike Weaver

Creature Spike (0/0)

Spike Weaver enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

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Spike Breeder

Spike Breeder

Creature Spike (0/0)

Spike Breeder enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.

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Spike Tiller

Spike Tiller

Creature Spike (0/0)

Spike Tiller enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

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Spike Colony

Spike Colony

Creature Spike (0/0)

Spike Colony enters the battlefield with four +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

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Spike Feeder

Spike Feeder

Creature Spike (0/0)

Spike Feeder enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

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Spike Worker

Spike Worker

Creature Spike (0/0)

Spike Worker enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.

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Salt Road Quartermasters

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Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.

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Spike Rogue

Spike Rogue

Creature Spike (0/0)

Spike Rogue enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.

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Phantom Centaur

Phantom Centaur

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Phantom Centaur enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

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Ghave  Guru of Spores

Ghave, Guru of Spores

Legendary Creature Fungus Shaman (0/0)

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.

, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield.

, Sacrifice a creature: Put a +1/+1 counter on target creature.

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Thopter Squadron

Thopter Squadron

Artifact Creature Thopter (0/0)

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Thopter Squadron enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.

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Junk Golem

Artifact Creature Golem (0/0)

Junk Golem enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.

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Chaotic Goo

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Chaotic Goo enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

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Phantom Nantuko

Phantom Nantuko

Creature Insect Spirit (0/0)

Trample

Phantom Nantuko enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.

: Put a +1/+1 counter on Phantom Nantuko.

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Spike Hatcher

Spike Hatcher

Creature Spike (0/0)

Spike Hatcher enters the battlefield with six +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.

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Mindwarper

Mindwarper

Creature Spirit (0/0)

Mindwarper enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.

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Clockwork Condor

Clockwork Condor

Artifact Creature Bird (0/0)

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Clockwork Condor enters the battlefield with three +1/+1 counters on it.

Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

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Phantom Flock

Phantom Flock

Creature Bird Soldier Spirit (0/0)

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Phantom Flock enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

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Spike Drone

Spike Drone

Creature Spike Drone (0/0)

Spike Drone enters the battlefield with a +1/+1 counter on it.

, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.

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Fertilid

Fertilid

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Fertilid enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.

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