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Spitting Hydra (Stronghold)

Spitting Hydra

Stronghold — rare

Creature — Hydra

Spitting Hydra rulings:

There are no rulings for Spitting Hydra.

Spitting Hydra (Stronghold)

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Clockwork Hydra

Clockwork Hydra

Artifact Creature — Hydra (0/0)

Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
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Invigorating Hot Spring

Invigorating Hot Spring

Enchantment

Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

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Spike Colony

Spike Colony

Creature — Spike (0/0)

Spike Colony enters the battlefield with four +1/+1 counters on it.
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Clockwork Steed

Clockwork Steed

Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
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Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble (0/0)

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
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Oathsworn Knight

Oathsworn Knight

Creature — Human Knight (0/0)

Oathsworn Knight enters the battlefield with four +1/+1 counters on it.
Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

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Phantom Wurm

Phantom Wurm

Creature — Wurm Spirit (2/0)

Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.

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Clockwork Avian

Clockwork Avian

Artifact Creature — Bird (0/4)

Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
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Clockwork Swarm

Clockwork Swarm

Artifact Creature — Insect (0/3)

Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
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Clockwork Vorrac

Clockwork Vorrac

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Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
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Workhorse

Workhorse

Artifact Creature — Horse (0/0)

Workhorse enters the battlefield with four +1/+1 counters on it.
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Apocalypse Hydra

Apocalypse Hydra

Creature — Hydra (0/0)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
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Blood Spatter Analysis

Blood Spatter Analysis

Enchantment

When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.

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Conductor of Cacophony

Conductor of Cacophony

Creature — Demon (2/1)

Conductor of Cacophony enters the battlefield with two +1/+1 counters on it.
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Cytoplast RootKin

Cytoplast Root-Kin

Creature — Elemental Mutant (0/0)

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
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Daghatar the Adamant

Legendary Creature — Human Warrior (0/0)

Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
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Creature — Human Advisor Mutant (0/0)

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
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Triskelion

Triskelion

Artifact Creature — Construct (1/1)

Triskelion enters the battlefield with three +1/+1 counters on it.
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Walking Ballista

Walking Ballista

Artifact Creature — Construct (0/0)

Walking Ballista enters the battlefield with X +1/+1 counters on it.
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Monoskelion

Monoskelion

Artifact Creature — Construct (1/1)

Monoskelion enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Monoskelion: It deals 1 damage to any target.

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