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Verdant Touch (Stronghold)

Verdant Touch

Stronghold — Rare

Sorcery

Verdant Touch is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Verdant Touch (Stronghold)
Price: PaperMTGO

TCGPlayer avg. price:

$0.32

$0.12 $0.32 $1.35
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Rating:

5.72/10

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Cards like Verdant Touch in Standard format:

Earthen Arms

Earthen Arms

Sorcery

Put two +1/+1 counters on target permanent.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

0.1 /10
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Rhonas s Last Stand

Rhonas's Last Stand

Sorcery

Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.

10 /10
--
Nature s Way

Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

3.5 /10
--
Seek the Wilds

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1.1 /10
$0.12
Larger Than Life

Larger Than Life

Sorcery

Target creature gets +4/+4 and gains trample until end of turn.

0.6 /10
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Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

1.9 /10
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Fork in the Road

Fork in the Road

Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

1.5 /10
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Uncage the Menagerie

Uncage the Menagerie

Sorcery

Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.

8.7 /10
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Sylvan Scrying

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

5.8 /10
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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
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Driven    Despair
//

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

7.6 /10
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Boiling Earth

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

0.9 /10
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Ondu Rising

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4.3 /10
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Walk the Plank

Walk the Plank

Sorcery

Destroy target non-Merfolk creature.

5 /10
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Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

8.9 /10
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Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

3 /10
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Sorcery

Gain control of target creature with converted mana cost X.

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Nissa s Judgment

Nissa's Judgment

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

4.7 /10
--
Rolling Thunder

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Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.

4 /10
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