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Walking Dream (Stronghold)

Walking Dream

Stronghold — Uncommon

Creature Illusion

Walking Dream is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Walking Dream (Stronghold)
Price: PaperMTGO

TCGPlayer avg. price:

$0.20

$0.05 $0.20 $0.92
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Rating:

5.37/10

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Cards like Walking Dream in Standard format:

Niblis of Frost

Niblis of Frost

Creature Spirit (3/3)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

6.2 /10
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Guardian of Tazeem

Guardian of Tazeem

Creature Sphinx (4/5)

Flying

Landfall Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

5.2 /10
$0.28
Stitched Mangler

Stitched Mangler

Creature Zombie Horror (2/3)

Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

6.8 /10
$0.15
Fogwalker

Fogwalker

Creature Spirit (1/3)

Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

7.6 /10
$0.15
Uninvited Geist

Uninvited Geist

Creature Spirit (2/2)

Skulk (This creature can't be blocked by creatures with greater power.)

When Uninvited Geist deals combat damage to a player, transform it.

6.5 /10
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Forgotten Creation

Forgotten Creation

Creature Zombie Horror (3/3)

Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

5.8 /10
$0.28
Spire Patrol

Spire Patrol

Creature Human Soldier (3/2)

Flying

When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

5.7 /10
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Nebelgast Herald

Nebelgast Herald

Creature Spirit (2/1)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

7.8 /10
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Janjeet Sentry

Janjeet Sentry

Creature Vedalken Soldier (2/3)

When Janjeet Sentry enters the battlefield, you get (two energy counters).

, Pay : You may tap or untap target artifact or creature.

6 /10
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Stitchwing Skaab

Stitchwing Skaab

Creature Zombie Horror (3/1)

Flying

, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.

6.3 /10
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Hinterland Drake

Hinterland Drake

Creature Drake (2/3)

Flying

Hinterland Drake can't block artifact creatures.

5.5 /10
$0.15
Advanced Stitchwing

Advanced Stitchwing

Creature Zombie Horror (3/4)

Flying

, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

6 /10
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Grisly Anglerfish

Grisly Anglerfish

Creature Human (2/3)

: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.

5.2 /10
--
Experimental Aviator

Experimental Aviator

Creature Human Artificer (0/3)

Flying

When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

5.6 /10
$0.19
Grizzled Angler

Grizzled Angler

Creature Human (2/3)

: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.

6.4 /10
$0.20
Windrider Patrol

Windrider Patrol

Creature Merfolk Wizard (4/3)

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.9 /10
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Final Iteration

Final Iteration

Creature Insect Horror (5/4)

Flying

Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.

5.1 /10
--
Halimar Tidecaller

Halimar Tidecaller

Creature Human Wizard Ally (2/3)

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.

6.2 /10
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Shatterskull Recruit

Shatterskull Recruit

Creature Giant Warrior Ally (4/4)

Menace (This creature can't be blocked except by two or more creatures.)

6.2 /10
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Firemantle Mage

Firemantle Mage

Creature Human Shaman Ally (2/2)

Rally Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

5.9 /10
$0.19

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