Advanced card search Random card
Wall of Essence (Stronghold)

Wall of Essence

Stronghold — uncommon

Creature — Wall

Wall of Essence legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Not legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: restricted
Duel: Legal
Old School: Not legal
Premodern: Legal
PreDH: Legal

Wall of Essence (Stronghold)

TCGPlayer low price:

$0.33

Buy now! ▶

Loading price data
Loading

Rating:

6.63/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Wall of Essence in Standard format:

Knight of Dawns Light

Knight of Dawn's Light

Creature — Human Knight (2/2)

First strike
If you would gain life, you gain that much life plus 1 instead.
: Knight of Dawn's Light gets +1/+1 until end of turn.

6.7 /10
$0.03
Metropolis Reformer

Metropolis Reformer

Creature — Angel Cleric (2/3)

Flying, vigilance
You have hexproof.
Whenever Metropolis Reformer is dealt damage, you gain that much life.

7.9 /10
--
Dawnhart Geist

Dawnhart Geist

Creature — Spirit Warlock (1/3)

Whenever you cast an enchantment spell, you gain 2 life.

5.2 /10
$0.04
Panicked Bystander  Cackling Culprit

Panicked Bystander // Cackling Culprit

Creature — Human Peasant // Creature — Human Rogue (2/2)

Whenever Panicked Bystander or another creature you control dies, you gain 1 life.
At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.

Cackling Culprit

Whenever Cackling Culprit or another creature you control dies, you gain 1 life.
: Cackling Culprit gains deathtouch until end of turn.

3.5 /10
$0.05
Samite Herbalist

Samite Herbalist

Creature — Human Cleric (2/1)

Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

4.3 /10
$0.04
Voice of the Blessed

Voice of the Blessed

Creature — Spirit Cleric (2/2)

Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.
As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.
As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.

9 /10
$4.24
Selfless Samurai

Selfless Samurai

Creature — Fox Samurai (2/2)

Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

8.1 /10
$0.06
Era of Enlightenment  Hand of Enlightenment

Era of Enlightenment // Hand of Enlightenment

Enchantment — Saga // Enchantment Creature — Human Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Hand of Enlightenment

First strike

6.3 /10
$0.01
Duelist of Deep Faith

Duelist of Deep Faith

Creature — Phyrexian Soldier (2/2)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
As long as it's your turn, Duelist of Deep Faith has first strike.

5.7 /10
$0.02
Guardian of New Benalia

Guardian of New Benalia

Creature — Human Soldier (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever Guardian of New Benalia enlists a creature, scry 2.
Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.

5.4 /10
$0.06
Heron of Hope

Heron of Hope

Creature — Bird (2/3)

Flying
If you would gain life, you gain that much life plus 1 instead.
: Heron of Hope gains lifelink until end of turn.

4.9 /10
$0.02
Jawbone Duelist

Jawbone Duelist

Creature — Phyrexian Soldier (1/1)

Double strike
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

7.1 /10
$0.21
Kitsune Ace

Kitsune Ace

Creature — Fox Pilot (2/2)

Whenever a Vehicle you control attacks, choose one —
• That Vehicle gains first strike until end of turn.
• Untap Kitsune Ace.

6.9 /10
$0.12
Mandible Justiciar

Mandible Justiciar

Artifact Creature — Phyrexian Cleric (2/1)

Lifelink
Whenever another artifact enters the battlefield under your control, Mandible Justiciar gets +1/+1 until end of turn.

5 /10
$0.03
Marketwatch Phantom

Marketwatch Phantom

Creature — Spirit Detective (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.

0.9 /10
$0.01
Perimeter Enforcer

Perimeter Enforcer

Creature — Human Detective (1/1)

Flying, lifelink
Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn.

1.4 /10
$0.02
Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant (2/2)

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

6.7 /10
$0.18
SunBlessed Guardian  FurnaceBlessed Conqueror

Sun-Blessed Guardian // Furnace-Blessed Conqueror

Creature — Human Cleric // Creature — Phyrexian Cleric (2/2)

: Transform Sun-Blessed Guardian. Activate only as a sorcery. ( can be paid with either or 2 life.)

Furnace-Blessed Conqueror

Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.

2.1 /10
$0.02
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.6 /10
$0.29
Vampire Slayer

Vampire Slayer

Creature — Human Soldier (2/2)

Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.

1 /10
$0.03

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.