Warrior Angel
Stronghold — rare
Creature — Angel Warrior
Sets Warrior Angel has been printed in:
Stronghold — rare
Creature — Angel Warrior
Sets Warrior Angel has been printed in:
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Buy now! ▶Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
Creature — Kor Soldier (3/3)
Trample
: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Creature — Human Monk Cleric (2/2)
When Venerable Monk enters the battlefield, you gain 2 life.
Creature — Phoenix (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
Creature — Hydra (0/0)
Spitting Hydra enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.
Creature — Kor Nomad Soldier (1/1)
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
Creature — Kor Cleric Shaman (1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Creature — Kor Spirit (2/2)
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Creature — Kor Warrior Knight (2/2)
: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Creature — Licid (2/2)
, : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature can't attack.
Creature — Hellion Beast (3/3)
Haste
: Flowstone Hellion gets +1/-1 until end of turn.
Creature — Beast (4/5)
Trample
: Flowstone Mauler gets +1/-1 until end of turn.
Creature — Human Soldier (1/1)
: Honor Guard gets +0/+1 until end of turn.
Creature — Spirit (0/0)
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Creature — Drake (4/3)
Flying
: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
Legendary Creature — Sliver (7/7)
: Create a 1/1 colorless Sliver creature token.
Creature — Soltari Soldier (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
Creature — Spike (0/0)
Spike Colony enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
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