Charging Paladin
Tempest Remastered — common
Creature — Human Knight
Sets Charging Paladin has been printed in:
Tempest Remastered — common
Creature — Human Knight
Sets Charging Paladin has been printed in:
Creature — Soltari Soldier (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Creature — Soltari Soldier (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
Creature — Angel (2/2)
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Creature — Sliver (2/2)
All Sliver creatures have ": This creature gets +0/+1 until end of turn."
Creature — Human Soldier Archer (2/3)
Reach (This creature can block creatures with flying.)
: Mounted Archers can block an additional creature this turn.
Creature — Kor Spirit (2/2)
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Legendary Creature — Human Cleric (1/3)
: Prevent the next 3 damage that would be dealt to any target this turn.
Creature — Human Knight (2/2)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Creature — Kor Cleric Shaman (1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Creature — Soltari Knight (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.
Creature — Soltari Monk Cleric (2/1)
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Soltari Cleric (2/1)
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
Creature — Kor Warrior Knight (2/2)
: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Creature — Sliver (2/2)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Creature — Sliver (2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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