Commander Greven il-Vec
Tempest Remastered — rare
Legendary Creature — Phyrexian Human Warrior
Sets Commander Greven il-Vec has been printed in:
Tempest Remastered — rare
Legendary Creature — Phyrexian Human Warrior
Sets Commander Greven il-Vec has been printed in:
Creature — Spirit (0/0)
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Creature — Vampire (3/3)
Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Creature — Human Wizard (2/2)
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Legendary Creature — Vampire Noble (0/0)
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
Creature — Human Wizard (2/2)
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
Creature — Snake Warrior (3/3)
When Serpent Warrior enters the battlefield, you lose 3 life.
Creature — Human Soldier (3/4)
When Staunch Defenders enters the battlefield, you gain 4 life.
Legendary Creature — Sliver (7/7)
: Create a 1/1 colorless Sliver creature token.
Legendary Creature — Phyrexian Angel (3/3)
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
Creature — Phyrexian Zombie Assassin (2/1)
, Sacrifice a creature: Destroy target nonblack creature.
Creature — Elemental Dinosaur (0/0)
Magmasaur enters the battlefield with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
Artifact Creature — Thopter (0/0)
Flying
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
Creature — Zombie Wizard (1/1)
You may choose not to untap Coffin Queen during your untap step.
, : Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
Creature — Spike (0/0)
Spike Colony enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Creature — Spike (0/0)
Spike Hatcher enters the battlefield with six +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
Creature — Hydra (0/0)
Spitting Hydra enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.
Creature — Boar (4/4)
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
Creature — Dauthi Jackal (2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
, Sacrifice Dauthi Jackal: Destroy target blocking creature.
Creature — Dauthi Soldier (0/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
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