Dream Prowler
Tempest Remastered — uncommon
Creature — Illusion
Dream Prowler can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state." —Volrath
Tempest Remastered — uncommon
Creature — Illusion
Dream Prowler can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state." —Volrath
Creature — Spirit // Enchantment — Aura (3/3)
Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Gutter Shortcut
Enchant creature
Enchanted creature can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Creature — Snake Rogue (2/1)
Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
Legendary Creature — Halfling Rogue (3/2)
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background (You can have a Background as a second commander.)
Creature — Beeble (2/2)
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
Creature — Beeble (3/3)
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
Creature — Beeble (2/2)
Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
Creature — Squid Horror (1/1)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Creature — Wall (1/3)
Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
Creature — Human Detective (2/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Creature — Fish (1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Merfolk Soldier (2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Creature — Merfolk Advisor (3/2)
Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn.
Whenever Furtive Courier attacks, draw a card, then discard a card.
Creature — Human Ninja (3/4)
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
: Untap Futurist Operative.
Legendary Creature — Human Ninja (3/4)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.
Creature — Illusion (2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature — Merfolk Soldier (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
Creature — Human Monk (2/3)
Jeskai Infiltrator can't be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature — Human Rogue (2/1)
Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
Creature — Merfolk Scout (2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Tap target creature without flying.
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