Field of Souls
Tempest Remastered — rare
Enchantment
Sets Field of Souls has been printed in:
Tempest Remastered — rare
Enchantment
Sets Field of Souls has been printed in:
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
: Destroy target Reflection.
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.
Creature — Human Soldier Archer (2/3)
Reach (This creature can block creatures with flying.)
: Mounted Archers can block an additional creature this turn.
Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
Creature — Human Knight (2/2)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Creature — Soltari Soldier (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
Creature — Kor Spirit (2/2)
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Creature — Soltari Knight (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.
Artifact Creature — Thopter (0/0)
Flying
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
Creature — Angel (2/2)
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
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