Master Decoy
Tempest Remastered — common
Creature — Human Soldier
Sets Master Decoy has been printed in:
Tempest Remastered — common
Creature — Human Soldier
Sets Master Decoy has been printed in:
Creature — Kor Cleric Shaman (1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Creature — Kor Warrior Knight (2/2)
: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Creature — Soltari Monk Cleric (2/1)
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Soltari Cleric (2/1)
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Soltari Soldier (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
Creature — Sliver (2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: You gain 4 life."
Creature — Kor Nomad Soldier (1/1)
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
Creature — Human Knight (2/2)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Creature — Rat (2/1)
: Destroy target artifact, creature, or land you control.
Creature — Kor Spirit (2/2)
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
Creature — Faerie (1/1)
Flying
: Target creature gains flying until end of turn.
Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."
Creature — Angel (2/2)
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Creature — Sliver (2/2)
All Sliver creatures have ": This creature gets +0/+1 until end of turn."
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
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